De Bellis Multitudinis (Revised Version 3.0 July 2000)
(Now replaced by DBMM but copies of DBM
are still available ).
This rule set is an extension of "De Bellis Antiquitatis", more familiarly known as DBA.
It chiefly differs in being intended as a direct competitor for current mainstream
wargames rules for the ancient and medieval period, such as our own WRG 7th edition,
and to satisfy those players who like uncomplicated rules, but enjoy a table covered
with figures. It is accordingly designed to be suitable for battles with armies of
several hundred figures, played on full size tables and lasting two or three hours,
and to provide more detailed period flavour than DBA. Special effort has been made to
ensure suitability for 25mm figures to tempt some of the older hands' favourite armies
out of retirement, This Version 3.0 contains further revisions resulting from massive
electronic and other feedback from players across the world, to improve play balance,
prevent misunderstandings and penalise gamesmanship. It has a radically new terrain
system requiring a real general's skill in exploiting the features provided by nature
rather than ingenuity in tailoring battlefields.
DBM retains the basic troop types, mechanisms and simplicity of DBA, and DBA players
will find they adapt readily. As with DBA, our intent is to provide the simplest
possible set of wargames rules that retain the feel and generalship requirements of
ancient or medieval battle. The rule mechanisms used start from the premise that the
results of command decisions can be shown rather than the minutiae of how orders were
communicated and interpreted, that differences between troops of the same class and
era were relatively unimportant, and that most shooting regardless of theoretical
weapon range was at very short distances. No order writing or record keeping is
necessary and time consuming reaction tests are dispensed with. The resulting system
is much faster moving than before and more interesting to spectators. It emphasises
the talents of the general rather than those of the accountant, requires much less
effort, and, despite the increased use of simple dicing procedures, keener tactical
awareness. The simple rule mechanisms produce effects which are more subtle than may
be immediately apparent on first reading, and are the fruit of much detailed development
work. They should not be tampered with.
A points value system has been introduced, to facilitate the battles against
unhistorical opponents which now tend to be deplored, but which are almost inevitable
with large army games against strangers, and to enable players to adapt their existing
armies. Unlike in previous large scale rule sets, no special rules are needed to
simulate scouting, forced marches, accidental encounters or attacks on a marching force,
since they will occur naturally as a consequence of players pressing ahead with march
moves during the early part of the game, sending detachments in front or laying
ambushes.
We see DBM as complementary to and emphatically not a replacement for DBA. Each has
its own advantages. Some players will inevitably be tempted to introduce some of the
features of DBM into their DBA games, especially the points value system. We strongly
advise against this. All those we consider appropriate have been included in the current
version of DBA, and others would reduce the value of DBA as an introductory, fast play
and campaign battle set. Conversely, DBA is an excellent introduction to DBM. Those
players not already familiar with the system should consider playing a few DBA games
first as a training exercise. DBA is now so widespread that willing opponents with a
set of rules and a pair of armies should not be hard to find.
Page maintained by Susan Laflin-Barker. Last updated August 2006.